from Civil to Inventor

The Autodesk enthusiast exile

Civil 3D – 2010 Labels

Labels are predominantly the same as in 2009.  No big surprises.  There have however been some interaction enhancements.

Edit style of multiple Labels

We used to have iterate through a selection of Labels, selecting the desired change for each label as the application prompted over and over.  Not any more; select all the labels, hit Edit Label Style on the Ribbon Panel (or context menu), pick desired style, and poof-> they all update.



Note the changes of the leader grips.  Leaders can be edited to add segments, as well as moving the Leader location in relation to the label. 

To add a vertex to a leader, simply select the ‘+’ glyph, and drag.


Continue reading

May 8, 2009 Posted by | 2010, Labels | , , , , , | Leave a comment

Civil 3D – Default Surface Style Thought

The default surface style sets the appearance of the surface that is created, provided that it isn’t changed during the application process.  It can be accessed through the command settings in the Toolspace environment.

I am writing this while my computer chugs on a HUGE data file I am importing, and it occurred to me that I don’t remember what the default style is for this project.  I have had some large surfaces to load, and occasionally failed to get the drawing stabilized, not because there is a problem with the data file (besides the huge size), but because after it is loaded, there is not enough memory to display it.

Reduce the overhead by creating a default style that has the least amount of displayed information as possible.  For me it is 10’ contours using continuous lines or just a border.  This way when the beast is displayed, you can get a grip on the drawing before you run out of resources.

December 15, 2008 Posted by | Surfaces | , , , | Leave a comment

Derived Part Color

When a new Part is created it is given a ‘Default’ Material, per the Application Settings, and subsequently the Color style of that material. All the features of the part appear like the PART material.

When a Derived Component is then inserted into that PART, the Derived Body’s color is not controlled by the PART, but instead by itself. That color is a non-dependent Color Style, whose initial state is derived from the color style of the material contained in the Base Component (where it was derived from, the parent). Essentially, the Base Component hands down its Material’s color style, but not the material itself.

Once derived, the appearance is on its own, regardless of ANY OTHER MATERIALS in the equation. The Derived Body has no ties to its Base Component’s Material or color.

The Derived Body now has a mind of its own and reserves the right to be obstinant and will continue to look like the Base Component it was derived from. Continue reading

October 27, 2008 Posted by | 2009 | , , , , , , , , , , | Leave a comment

Parcel Layers

This post is specifically for Parcels Entities, however many of the same principals apply to other objects as well.  I will cut this post down in favor of another that deals with Object / Display layers for all civil entities as a whole.

These layers may be way off standard for you, so customize it the way you want. 

Parcel Entities have both an Object layer and a Display Layer

One suggestion is as follows:

Object layers structured for what the Object conveys.  Display layers for whom the Object is conveyed TO.

Continue reading

October 9, 2008 Posted by | Parcels | , , , , , , , | Leave a comment