New Frame Generator Parts

Introduction
In the following discussions we will add some badly needed parts to use in the Frame Generator.
Could we rework all the frames backwards 1 by 1, into the shapes and colors desired? Yes.
Can we get all the colors of an entire frame changed in 1 shot? Yes.
Why then should we go through all of this?
The reason is simple. Odds are the materials you are using are not correct, and it takes forever to ‘back in’ all the items. 1 oops with the View Representations and those colors are gone.
Here is a good example. Wood Studs! Gluelams! The wood industry has been sort of left out in this scenario. It doesn’t need to be that way, seriously. If you simply make some changes now, you won’t ever have to go through this again. The color style will default from the Material style. The Material will be correct going into calculations.
I will discuss with you a scenario I went through recently to solve this problem. I have to cantilever half a rectangle so that 1 corner is completely unsupported. It’s wood! I need my Frames to be accurate.
Something else that should be noted. The previous post of this subject had been delivered slightly out of order. In doing so, I allowed information to become a bit confusing. My previous posts made references to the Content Center in relation to the Materials Database. This was a misprint and I wish to apologize for my error. The Content Center derives it’s materials from the Style Library.
Our discussion will be divided into the following topics:
Part 1 – Creating new material for the Material Library.
Part 2 – Creating a new Material Style and adding it to the Project Style Library
Part 3 – Creating and edit new Content Center Shape Family.
Let’s begin with Part 1
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